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ed2go Arts and Design Animation 3ds max
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3ds max

If you're looking to create professional 3D graphics that appear just like the ones in the video games you play at home, then this is the program for you! Learn to use Autodesk's 3ds Max to create your own professional animated 3D graphics for videogames. This 3ds Max Online Training Program takes you through object modeling, material creation, animation, cameras, lighting, scene generation, and so much more.

You’ll spend considerable time exploring the interface, learning how to work efficiently, and seeing firsthand how to apply the right tools to accomplish tasks quickly. This 3ds Max online training program gives you the chance to immerse yourself in a 3D world. This program is designed for aspiring game artists and animators who want to learn all the basics in this exciting field.

8 Months / 300 Course Hrs
Open Enrollment

Offered in Partnership with your Preferred School

George Mason University Why this school? It's been chosen based on your location or if you've visited this school's website.

Financial Assistance Available*

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Learning Method

Instructor-led Self-Paced: Study at your own schedule

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3ds max

Learning Method

Instructor-led Self-Paced: Study at your own schedule

Contact Us

3ds max Details + Objective

Course Code: GES501

You Will Learn
  • Understand how to create three-dimensional graphics for video games
  • Create modern texture maps to achieve realistic scenes
  • Learn how to take your skills and apply them to a commercial level game engine
  • Explore the 3ds Max interface and understand its functions
How the course is taught
  • Self-paced, online course
  • 8 months to complete
  • Open enrollment, begin anytime
  • 300 course hours
How you will benefit
  • Kick off your career as a video game animator or graphic designer
  • Master the 3ds Max interface and discuss your skills with potential employers
  • Learn how to not only create beautiful, realistic graphics, but how to work efficiently within the program
3ds max Outline
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3ds Max for Game Art

Begin the course by learning about 3d coordinate systems and how to construct 3d models. You’ll receive a high level overview of the program and its functions.

Design Fundamentals

Continue on to learning about box modeling, modifiers and manipulators, scene rendering, and more.

Texturing and Complexity

Move on to learn about designing and applying texture to a game. You’ll understand how to manage complexity, control tessellations, work with loft objects, and master advanced box modeling. You’ll also cover opacity, specular, luminosity, ambient occlusion, and normal maps.

Environmental Props and Details

Learn about procedural shaders, environmental props and details, static meshes, lighting, camera, scene animation, rending, and exporting game geometry.

Unreal Engine Foundation

Master creating projects and understanding the user interface. Learn to work with viewport navigation, view modes, and how to show flags.

Placing Objects in a Level

Complete the course by learning how to place objects in a level, work within the content browser, create materials, light basic scenes, and understand blueprints.

Program Details

I.    3ds Max for Game Art
            A.    3d Coordinate Systems
            B.    Constructing 3d Models
            C.    Box Modeling
            D.    Designing and Applying Texture
            E.    Modifiers and Manipulators
            F.    Scene Rendering
            G.    Detail Texturing
            H.    Managing Complexity
            I.    Loft Objects and Tessellation Controls
            J.    Advanced Box Modeling
            K.    Opacity, Specular, Luminosity, Ambient Occlusion and Normal Maps
            L.    Procedural Shaders
            M.    Environmental Props and Detail
            N.    Static Meshes
            O.    Lighting
            P.    Camera
            Q.    Scene Animation
            R.    Rendering
            S.    Exporting Game Geometry

II.    Unreal Engine Foundation
            A.    Creating Projects and Understanding the User Interface
            B.    Viewport Navigation
            C.    View Modes and Show Flags
            D.    Placing Objects in a Level
            E.    The Content Browser
            F.    Material Creation
            G.    Basic Scene Lighting
            H.    Introduction to Blueprints

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3ds max Instructors
Todd Gantzler

Todd Gantzler is a writer, educator, and game artist. Todd worked as a 3D artist on such games such as Gex 3DCyberia, and Akuji the Heartless, work that included 3D models and textures, tiling textures, character animation and game design. Todd has taught and developed curricula for game development programs at various schools in San Francisco, England, and New Zealand. He has been designing and teaching game art and design classes since 2000. Todd's first book, Game Development Essentials: Video Game Art, was published by Thomson Delmar Learning in July 2004. Todd began his career in graphics and animation for TV and film; his film credits include The Pagemaster (1994).

Christian Bradley

Christian Bradley has been involved with PC, console, and online game development for the last twelve years as an environment artist and texture artist. He's worked on over 35 commercial video game titles for various formats, including PC, PS2, XBOX, and GBA. Before developing a freelance business of his own over seven years ago, Christian worked in-house at Interplay, The Dreamers Guild Studios, and The Collective Studios. While in-house or contracting, he worked on game titles such as: "Of Light and Darkness," "Deep Space Nine," "The Fallen," "Unreal Tournament 2004," "Unreal 2: The Awakening," and "Battle Engine Aquila". Some of his clients include: Activision, Interplay, Digital Extremes, Legend Entertainment, Codemasters, and Totally Games. Since 2003, Christian has worked as an instructor and academic director of game art and design at the Art Institute of California, San Diego. Christian currently lives in Southern California with his wife, Angela, son, Andrew, and a very charismatic box turtle.

Prerequisites / Requirements

Basic knowledge about navigating the Internet and using a PC are required, as is rudimentary knowledge of Microsoft Word (or compatible) software. You should also be comfortable moving through the Microsoft Windows desktop environment. Some experience with Photoshop would also be beneficial but is not required.

You will not receive the software license for this course. You are responsible for providing your own software. This program is compatible with the Windows XP and later operating systems and IE 7 and later browsers.

Before enrolling in this program, you should ensure that your computer meets the following requirements:

  • Processor: Pentium II with a minimum processor speed of 550mhz
  • Hard-disk drive available space: 10 Gigs Minimum
  • RAM: 128MB
  • Monitor: Color
  • Internet connectivity: high-speed bandwidth strongly recommended
3ds max Frequently Asked Questions
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Can I use a Mac?

No. The course materials are only compatible with PCs.

What happens when I complete the program?
Upon successful completion of the program, you will be awarded a certificate of completion.
Do I have to buy additional materials?

You will not receive the software license for this course. You are responsible for the provision of your own software. 

Who will be my instructor?
Each student is paired with a facilitator for one-on-one interaction. The facilitator will be available (via e-mail) to answer any questions you may have and to provide feedback on your performance. All of our facilitators are successful working professionals in the fields in which they teach.
How long does it take to complete a program?

This program is self-paced and open enrollment, so you can start and finish at your own pace. Upon registering, you're given eight (8) months to complete this program.

Can I register for programs if I am an international student?

Yes, since ed2go programs are online, you never have to actually travel to the school. Most schools offer telephone or online registration.

When can I start the program?

Our programs are all open enrollment. You can register and start the program as soon as you are ready.

Please note: Once the program curriculum is accessed online or through submission of a material shipment confirmation, refunds cannot be issued.

Am I guaranteed a job?

ed2go programs will provide you with the skills you need to obtain an entry-level position in most cases. We don’t provide direct job placement services, but our facilitators and career counselors will help you build your resume and are available to give advice on finding your first job. Facilitators will also be available to use as a professional reference upon completion of the program. Potential students should always do research on the job market in their area before registering.

What if I don't have enough time to complete my program within the time frame provided?

The time allotted to complete your program has been calculated based on the number of course hours. If after a concerted effort, you are still unable to complete your program on time, your Student Advisor will help you work out a suitable completion date. Please note that a fee may be charged for an extension.

How can I get more information about this program?

If you have additional questions, please feel free to contact us via LIVE CHAT or by calling us at (855) 520-6806. If you are visiting us during non-business hours, please feel free to send us a question using the Contact Us form.

Can I get financial assistance?

ed2go courses are non-credit courses, so they do not qualify for federal aid. In some states, vocational rehab or workforce development boards will pay for qualified students to take our courses. Additionally, some students may qualify for financial assistance when they enroll, if they meet certain requirements.

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Got other questions? Get in touch with us via . During non-business hours, please feel free to send us a question using the "Contact Us" button. You can also reach us by phone (855) 520-6806.