Course Code: GES501
Begin the course by learning about 3d coordinate systems and how to construct 3d models. You’ll receive a high level overview of the program and its functions.
Continue on to learning about box modeling, modifiers and manipulators, scene rendering, and more.
Move on to learn about designing and applying texture to a game. You’ll understand how to manage complexity, control tessellations, work with loft objects, and master advanced box modeling. You’ll also cover opacity, specular, luminosity, ambient occlusion, and normal maps.
Learn about procedural shaders, environmental props and details, static meshes, lighting, camera, scene animation, rending, and exporting game geometry.
Master creating projects and understanding the user interface. Learn to work with viewport navigation, view modes, and how to show flags.
Complete the course by learning how to place objects in a level, work within the content browser, create materials, light basic scenes, and understand blueprints.
I. 3ds Max for Game Art
A. 3d Coordinate Systems
B. Constructing 3d Models
C. Box Modeling
D. Designing and Applying Texture
E. Modifiers and Manipulators
F. Scene Rendering
G. Detail Texturing
H. Managing Complexity
I. Loft Objects and Tessellation Controls
J. Advanced Box Modeling
K. Opacity, Specular, Luminosity, Ambient Occlusion and Normal Maps
L. Procedural Shaders
M. Environmental Props and Detail
N. Static Meshes
Q. Scene Animation
S. Exporting Game Geometry
II. Unreal Engine Foundation
A. Creating Projects and Understanding the User Interface
B. Viewport Navigation
C. View Modes and Show Flags
D. Placing Objects in a Level
E. The Content Browser
F. Material Creation
G. Basic Scene Lighting
H. Introduction to Blueprints
Todd Gantzler is a writer, educator, and game artist. Todd worked as a 3D artist on such games such as Gex 3D, Cyberia, and Akuji the Heartless, work that included 3D models and textures, tiling textures, character animation and game design. Todd has taught and developed curricula for game development programs at various schools in San Francisco, England, and New Zealand. He has been designing and teaching game art and design classes since 2000. Todd's first book, Game Development Essentials: Video Game Art, was published by Thomson Delmar Learning in July 2004. Todd began his career in graphics and animation for TV and film; his film credits include The Pagemaster (1994).
Christian Bradley has been involved with PC, console, and online game development for the last twelve years as an environment artist and texture artist. He's worked on over 35 commercial video game titles for various formats, including PC, PS2, XBOX, and GBA. Before developing a freelance business of his own over seven years ago, Christian worked in-house at Interplay, The Dreamers Guild Studios, and The Collective Studios. While in-house or contracting, he worked on game titles such as: "Of Light and Darkness," "Deep Space Nine," "The Fallen," "Unreal Tournament 2004," "Unreal 2: The Awakening," and "Battle Engine Aquila". Some of his clients include: Activision, Interplay, Digital Extremes, Legend Entertainment, Codemasters, and Totally Games. Since 2003, Christian has worked as an instructor and academic director of game art and design at the Art Institute of California, San Diego. Christian currently lives in Southern California with his wife, Angela, son, Andrew, and a very charismatic box turtle.
Basic knowledge about navigating the Internet and using a PC are required, as is rudimentary knowledge of Microsoft Word (or compatible) software. You should also be comfortable moving through the Microsoft Windows desktop environment. Some experience with Photoshop would also be beneficial but is not required.
You will not receive the software license for this course. You are responsible for providing your own software. This program is compatible with the Windows XP and later operating systems and IE 7 and later browsers.
Before enrolling in this program, you should ensure that your computer meets the following requirements:
No. The course materials are only compatible with PCs.
You will not receive the software license for this course. You are responsible for the provision of your own software.
This program is self-paced and open enrollment, so you can start and finish at your own pace. Upon registering, you're given eight (8) months to complete this program.
Yes, since ed2go programs are online, you never have to actually travel to the school. Most schools offer telephone or online registration.
Our programs are all open enrollment. You can register and start the program as soon as you are ready.
Please note: Once the program curriculum is accessed online or through submission of a material shipment confirmation, refunds cannot be issued.
ed2go programs will provide you with the skills you need to obtain an entry-level position in most cases. We don’t provide direct job placement services, but our facilitators and career counselors will help you build your resume and are available to give advice on finding your first job. Facilitators will also be available to use as a professional reference upon completion of the program. Potential students should always do research on the job market in their area before registering.
The time allotted to complete your program has been calculated based on the number of course hours. If after a concerted effort, you are still unable to complete your program on time, your Student Advisor will help you work out a suitable completion date. Please note that a fee may be charged for an extension.
If you have additional questions, please feel free to contact us via LIVE CHAT or by calling us at (855) 520-6806. If you are visiting us during non-business hours, please feel free to send us a question using the Contact Us form.
ed2go courses are non-credit courses, so they do not qualify for federal aid. In some states, vocational rehab or workforce development boards will pay for qualified students to take our courses. Additionally, some students may qualify for financial assistance when they enroll, if they meet certain requirements.