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game-developer

How to Get Started in Game Development

There has never been a better time to start a career in the game development industry. Games can be found on computers, the Web, gaming consoles, and virtually every mobile tablet and phone. Industry forecasts indicate that gaming will be worth close to $100 billion dollars in the next two years. Talented, creative, and enthusiastic people are in great demand in this industry. Whether you want to start your own independent game project in your basement or work with a small creative team or for a large game development studio, this course will prepare you to start developing your own games.

You will start by learning the fundamentals of game development and get and overview of game genres, platforms, and audiences. Next, you will learn tools and techniques to help you make better design decisions and achieve greater efficiencies as you develop your own games. You will learn why many games fail and how to ensure your games are positioned from success. During the course, you will gain hands-on experience in many of the game development processes. By the end of the course, you will have the experience and confidence to start developing your own games.

6 Weeks / 24 Course Hrs
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Offered in Partnership with your Preferred School

Maricopa Corporate College

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Learning Method

Instructor-led

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Starting February 12 | March 18

How to Get Started in Game Development

Details + Objectives

Course Code: igd

What You Will Learn
  • Learn what it takes to be a game developer and the wide range of opportunities available
  • Learn about game genres, platforms, and audiences
  • Discover the differences between game platforms and how they impact your game
  • Learn the importance of interface design decisions to your game’s success
  • Learn what interface components to include in your game and how to optimize user experiences
  • Discover key elements to include in games you develop
  • Learn hardware and software requirements in game development
  • Explore game engines and how to use them
  • Learn to lead a game-development team, benefits and pitfalls of outsourcing, and how to use consultants to your advantage
  • Discover how to test your game’s functions and features
  • Learn how to market your game
How the course is taught
  • Instructor-led course
  • 6 weeks in duration
  • Courses begin each month
  • 2 lessons released each week
  • 24 course hours
How you will benefit
  • Learn how you can harness your game development skills to fit into this $100 billion industry
  • Gain hands-on experience in many of the game development processes
  • Learn the many career opportunities available and gain information to develop your own path toward a career in game development

Outline

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Getting Started With Game Development

In this first lesson, you'll get an overview of the game-development industry. You'll find out where the industry is headed and where it came from. You'll also discover what it takes to be a game developer and the wide range of opportunities available—from large development studios to a corporate training office. By the end of this lesson, you'll have a sense of whether this exciting and challenging career is right for you!

Game Genres, Platforms, and Audiences

In this second lesson, you'll get an overview of game genres, platforms, and audiences. You'll find out information on how to leverage specific game-genre techniques to ensure your game is fun. You will also discover the differences between game platforms and how they have an impact on you and the games you develop. By the end of this lesson, you'll have an idea of what game genre you want to develop, what platform or platforms you want to develop for, and what audience segment you'll target.

Game Interface Design

​In this lesson, you'll get an overview of game interface design. You'll learn the importance of interface design decisions to your game's success. You'll also find out information about the differences between interfaces based on game genre and gaming platform. By the end of this lesson, you'll have an idea of what interface components to include in your game and how to optimize user experiences.

Immersive and Fun Games

In this lesson, you'll get an overview of why people play games and what makes them fun. You'll discover key elements to include in games you develop, so they'll be fun to play. You'll also learn the concept of game immersion, what makes games immersive, and how to create immersive game worlds.

Production Planning

In this lesson, you'll learn about finding talented people and how to create a team to develop your game. You'll also discover the hardware and software requirements of game development. You will also learn about the budgetary requirements associated with developing your game as well as some insight into sources of funding.

Working With Development Tools

In this lesson, you'll explore game engines and how you can use them to develop your game. You'll also learn about several professional development environments and how they can be leveraged to your advantage. You'll also have the opportunity to experiment with a few mobile-application development environments.

Game-Development Processes: Part 1

How do you work with and lead game-development teams both in person and remotely? In this lesson, you'll learn how! You'll also discover the benefits and pitfalls of outsourcing portions of your game-development project and how to use consultants to your advantage. Last, you'll explore the game-development cycle and how to apply the cycle to your game-development project.

Game-Development Processes: Part 2

You'll continue your exploration of game-development processes in this lesson. First, you'll examine several practices and processes that will help you with your game-development project. Then, you'll discover the importance of testing your game's functions and features. You'll also learn how to manage the testing process. Finally, you'll learn how to create your own game-release schema including alpha, beta, and public game releases.

Developing Games as Mobile Apps

In this lesson, you'll explore the mobile application market to help you decide which mobile platforms you want to develop your game for. You'll discover tools and techniques that you can use to develop games for mobile devices including tablets, smartphones, and other devices. You'll also learn how to distribute your mobile app to Apple's App Store, Google Play, Windows Phone Store, and BlackBerry's App World.

Postproduction

In this lesson, you'll examine how to prepare your game for postproduction and how to continue working on your game after it has been distributed. You'll discover how to make your game marketable, including the developing of pricing and marketing strategies. You'll learn how to get people to play and talk about your game as part of your postproduction efforts. Last, you'll learn how to upgrade and support your game.

Preparing for a Career in Game Development

In this lesson, you'll explore the game-development industry and decide where you want to fit in. You'll learn about several career fields and explore the knowledge and skills each one requires and where to get the proper education and experience. You'll also gain the necessary information to develop your own path toward a career in game development.

Putting It All Together

In the last lesson, you'll discover the opportunities and challenges in game development—and how to capitalize on the first and overcome the second! You'll learn how to develop a game project to include designing, developing, and publishing your game. You'll also learn how to move beyond the basics of game development.

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Instructors & Support

Chad Walker

Chad Walker is the conceptual designer and artist of several award-winning games, including "Age Of Empires, "Age of Kings," and "Age of Conquerors." He attended the Joe Kubert School of Cartoon and Graphic Arts Inc. and has worked as a computer game artist, comic book illustrator, and instructor. He teaches both traditional art courses and courses in 3D modeling for computer games. Walker co-wrote the popular gaming book "Game Modeling Using Low Polygon Techniques" with his twin brother Eric. They are the co-founders of Walker Boys Studio, which produced the highly acclaimed "Civil War: War Between the States."

Requirements

Requirements

Prerequisites:

There are no prerequisites to take this course.

Requirements:

Hardware Requirements:

  • This course can be taken on either a PC or Mac.

Software Requirements:

  • PC: Windows XP or later.
  • Mac: OS X Snow Leopard 10.6 or later.
  • Browser: The latest version of Google Chrome or Mozilla Firefox are preferred. Microsoft Edge and Safari are also compatible.
  • Adobe Flash Player. Click here to download the Flash Player.
  • Adobe Acrobat Reader. Click here to download the Acrobat Reader.
  • Software must be installed and fully operational before the course begins.

Other:

  • Email capabilities and access to a personal email account.
Instructional Materials

The instructional materials required for this course are included in enrollment and will be available online.

FAQs

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When can I get started?

A new session of each course opens each month, allowing you to enroll whenever your busy schedule permits.

How does it work?

Once a course session starts, two lessons will be released each week for the six-week duration of your course. You will have access to all previously released lessons until the course ends.

How long do I have to complete each lesson?

The interactive discussion area for each lesson automatically closes two weeks after each lesson is released, so you’re encouraged to complete each lesson within two weeks of its release.

What if I need an extension?

The final exam will be released on the same day as the last lesson. Once the final exam has been released, you will have two weeks plus 10 days (24 days total) to complete the final and finish any remaining lessons in your course. No further extensions can be provided beyond these 10 days.

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