There's never been a better time to start a career in the game development industry. Games can be found on computers, the Web, gaming consoles, and virtually every mobile tablet and phone. Industry forecasts indicate that gaming will be worth close to $100 billion dollars in the next two years. Talented, creative, and enthusiastic people are in great demand in this industry.
Whether you want to start your own indie game project in your basement or work with a small creative team or for a large game development studio, this course will prepare you to start developing your own games. You'll start by learning the fundamentals of game development and get an overview of game genres, platforms, and audiences. Next, you'll learn tools and techniques to help you make better design decisions and achieve greater efficiencies as you develop your own games.
You'll learn why many games fail and how to ensure your games are positioned for success. During the course, you'll gain hands-on experience in many of the game development processes. By the end of the course, you'll have the experience and confidence to start developing your own game.
About The Instructor
Chad Walker has been actively involved as a computer game artist, comic book illustrator, and instructor, teaching both traditional art courses and courses in 3D modeling for computer games. Chad attended the exclusive Joe Kubert School of Cartoon and Graphic Arts Inc. in New Jersey. He is the conceptual designer and artist of several award-winning games, including Age Of Empires/Age Of Kings and Age of Conquerors. Chad also laid the groundwork for Microsoft's Age of Mythology, created the artwork for three strategy guides, and works with Rob Liefeld, a legendary comic artist and writer. Chad joined forces with his twin brother Eric to write the popular gaming book Game Modeling Using Low Polygon Techniques. Chad and Eric are the co-founders of Walker Boys Studio, which produced the highly acclaimed game Civil War: War Between the States.