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Video Game Design and Development

Video game design and development is challenging, but the rewards are worth it. With this unparalleled comprehensive training course, you’ll master skills that open doors to the growing video game industry. By the end of the course, you will have designed and created your own video game for the PC and will stand ready to join a team working on projects with larger scope or pursue independent development.

Using a comprehensive and analytical approach to game development, this course offers you the opportunity to learn how to effectively implement technical game ideas, assuming no prior training or experience. The curriculum is divided into four major areas of study: programming languages, mathematics skills, game asset creation, and modern real-time game engines. It will conclude with an independent study phase where you will design, document, and create your own game using all of the programming and game art skills you learned in the core classes. This course is entirely online and is completed at your own pace.

12 Months / 500 Course Hrs
Open enrollment

Offered in Partnership with your Preferred School

George Mason University

Why this school? It's been chosen based on your location or if you've visited this school's website. Change School

Learning Method

Instructor-led

Self-Paced. Study on your own schedule

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Video Game Design and Development

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Details + Objectives

Course Code: GES605

What You Will Learn
  • Learn how to design and create video games for PC
  • Understand the technical and aesthetic fundamentals for creating a successful game
  • Master the math, programming language, and game engine knowledge needed to design video games
  • Embark on an independent study module during which you’ll create your own game
How the course is taught
  • Self-paced, online course
  • 12 months to complete
  • Open enrollment, begin anytime
  • 500 course hours
How you will benefit
  • Create your own video game that can be used as a portfolio piece or shown to prospective employers
  • Jump-start your career as a video game designer, whether you want to work at an organization or pursue independent projects
  • Gain confidence in your design skills
  • Complete this course online at your own pace while still maintaining your current job or schooling efforts

Outline

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C++ Programming for Game Developers I

Learn the fundamentals of creating a C++ program. You’ll understand console input and output, arithmetic operators, functions, and more.

C++ Programming for Game Developers II

Discover template classes and functions, how to handle errors, number systems, data representations, and bit operations.

Game Mathematics

Move on to learning game mathematics, including algebra, set theory, polynomials, trigonometry, and more.

General Game Modeling

Learn about interface and rendering modes. Find out everything you need to know about primitives, meshes, and mesh editing. 

Game Texturing

Understand pivots and manipulators, the 3D cursor, object joins, separation, and duplications. You’ll also learn about polygon structure and count, and how to model with bevel, extrude, and multi-resolution.

Unreal Engine Foundation

Create projects and understand the user interface. Learn about viewport navigation, as well as how to view modes and show flags. Discover how to place objects in a level, as well as how to manage content and lighting.

Details

I.    C++ Programming for Game Developers I
            A.    How to Create a C++ Program, Console Input and Output, Variable, and Arithmetic Operators
            B.    Logical Operators, Controlling Program Flow, Repetition, and Arrays
            C.    Functions
            D.    References and Pointers
            E.    Classes and Object-oriented Programming Design
            F.    Strings
            G.    Operator Overloading
            H.    File Input and Output
            I.    Inheritance and Polymorphism

II.    C++ Programming for Game Developers II
            A.    Template Classes and Template Functions
            B.    Error Handling
            C.    Number Systems, Data Representations, and Bit Operations
            D.    The Standard Template Library
            E.    Introduction to Windows Programming
            F.    Menus and Drawing with GDI
            G.    Dialog Boxes
            H.    Timing, Animation, and Sprites
            I.    Designing and Implementing a 2D Game

III.    Game Mathematics
            A.    Real Numbers
            B.    Algebra
            C.    Set Theory and Functions
            D.    Polynomials
            E.    Trigonometry
            F.    Vector Mathematics
            G.    Matrix Mathematics
            H.    Quaternion Algebra
            I.    Linear Transformations
            J.    Analytic Geometry

IV.    General Game Modeling and Texturing
            A.    Interface and Rendering Modes
            B.    Primitives, Meshes, and Mesh Editing
            C.    Pivots and Manipulators
            D.    The 3D Cursor
            E.    Object Join, Separate, Duplication
            F.    Polygon Structure and Count
            G.    Modeling with Bevel, Extrude, Multiresolution Modifiers
            H.    Spin Tool and Splines
            I.    Image Planes
            J.    Texture Maps and UV Unwrapping
            K.    Creating and Saving Scenes

V.    Unreal Engine Foundation
            A.    Creating Projects and Understanding the User Interface
            B.    Viewport Navigation
            C.    View Modes and Show Flags
            D.    Placing Objects in a Level
            E.    The Content Browser
            F.    Material Creation
            G.    Basic Scene Lighting
            H.    Introduction to Blueprints

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Instructors & Support

Frank Luna

Frank Luna has programmed interactive 3D computer graphics for more than a decade. He has 15 years of C++ programming experience, having worked as a contractor, with Hero Interactive, and on the open source Scorch 3D engine. Since 2004, he has taught C++ and mathematics for games at the Game Institute. He has also written a number of best-selling textbooks on game and graphics programming, including “Introduction to 3D Game Programming with DirectX 11.0.”

John DeGoes

John DeGoes began writing software and designing digital logic circuits during the early 1980s. He has been actively involved in the fields of computer science, mathematics, and game development for more than fifteen years. He has authored two games programming books, “3D Game Programming with C++” and “3D Game Programming with C++ Gold Edition” and several published articles on the subject. DeGoes holds a bachelor’s degree in applied mathematics from Montana State University-Billings and is working on his doctorate in applied mathematics.

Gary Simmons

Gary Simmons started programming games in 1981. In May 2000, he founded Mr.GameMaker.com, a teaching site dedicated to helping game programmers (hobbyists and professionals alike) learn cutting-edge game programming techniques. Simmons has published dozens of full-length game development papers and tutorials. He has been teaching since 2001 and also serves as a faculty director.

Adam Hoult

Adam Hoult is the lead technology developer at the Game Institute. He started programming in the early 1980s and has since developed a number of engine and tool design projects. Hoult spent time running a development tools production company and game programming site. Eventually, he teamed up with fellow instructor Gary Simmons to develop the successful Mr.GameMaker.com teaching website.

Brian Hall

Brian Hall is an engineer and AI programmer at Midway Amusement Games. He currently works on advanced AI algorithms for an upcoming action-adventure console title. He has also designed and written parametetric airport generation software for SimAuthor Inc, as well as a real-time CLOD terrain system using real-world satellite imagery and elevation data. Previously, Hall was a senior engineer at Accurate Automation Corporation, where he developed real-time learning systems for detecting pilot-induced oscillations in aircraft.

David Bourg

David Bourg is a naval architect and marine engineer. He performs computer simulations and develops analysis tools that measure things such as hovercraft performance and the effect of waves on the motion of ships and boats. He also teaches ship design, construction, and analysis at the college level. In addition to his practical engineering background, Bourg owns a computer game development and consulting company, Crescent Vision Interactive. Current projects include a massive multiplayer online role-playing game and several Java-based multiplayer games.

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Requirements

Prerequisites / Requirements

Prerequisites:

To enroll in this course, you need to have a reasonable familiarity with computers and a background in high school-level mathematics is strongly recommended. No prior game or graphics programming experience are necessary. The Video Game Design and Development course is for you if you seek a professional career as a game developer. It's also well-suited for enthusiastic amateurs and gamers looking to explore this exciting field as a recreational endeavor.

Requirements:

Hardware Requirements: 

  • This course must be taken on a PC. A Mac is not compatible.

Software Requirements: 

Other: Email capabilities and access to a personal email account.

Instructional Materials

The instructional materials required for this course are included in enrollment and will be available online.

Reviews

FAQs

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Can I register for a course if I am an international student?

Yes, ed2go courses are online, so you never have to actually travel to the school. Most schools offer telephone or online registration.

Does this course prepare for a certification?

No.

When can I start the course?

This course is open enrollment, so you can register and start the course as soon as you are ready. Access to your course can take 24-48 business hours.

How long does it take to complete this course?

This course is self-paced and open enrollment, so you can start when you want and finish at your own pace. When you register, you'll receive twelve (12) months to complete the course.

What if I don't have enough time to complete my course within the time frame provided?

The time allotted for course completion has been calculated based on the number of course hours. However, if you are unable to complete the course, contact your Student Advisor to help you work out a suitable completion date. Please note that an extension fee may be charged.

What kind of support will I receive?

You may be assigned with an instructor or team of industry experts for one-on-one course interaction. Your support will be available (via e-mail) to answer any questions you may have and to provide feedback on your performance. All of our instructors are successful working professionals in the fields in which they teach. You will be assigned to an Advisor for academic support.

What happens when I complete the course?

Upon successful completion of the course, you will be awarded a Certificate of Completion.

Am I guaranteed a job?

This course will provide you with the skills you need to obtain an entry-level position in most cases. Potential students should always do research on the job market in their area before registering.

Can I get financial assistance?

ed2go courses are non-credit, so they do not qualify for federal aid, FAFSA and Pell Grant. In some states, vocational rehab or workforce development boards will pay for qualified students to take our courses. Additionally, some students may qualify for financial assistance when they enroll, if they meet certain requirements. Financing is available from select schools. Learn more: https://www.ed2go.com/career/financial-assistance

How can I get more information about this course?

If you have questions that are not answered on our website, please feel free to contact us via LIVE CHAT or by calling us at (855) 520-6806. If you are visiting us during non-business hours, please feel free to send us a question using the Contact Us form.

What platforms will we study?

Most modules in this course are designed for PC development on the Windows platform. However, the techniques that you learn in our course can often be non-platform specific. In cases that are platform-specific, source code can often be ported to other computer development platforms (such as Macintosh and Linux) with varying degrees of effort. Consoles, such as Xbox One and PS4 utilize closed-development libraries, and they’re not compatible with this course. However, most of the general game-engine development techniques you’ll learn are certainly compatible with all major consoles, regardless of the differences between APIs.

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